TACTICAL CRICKET MANAGEMENT

WICKETMARK

A CRICKET MANAGEMENT GAME

Set the plan. Move the field. Make the call.

Take charge of an English cricket club, from squad selection to the next over. Choose your bowling plan, adjust the field and set batting intent to suit the conditions. Build your club through recruitment and player development across seasons. WicketMark is in pre-alpha; player testing is still ahead.

Currently in pre-alpha development. Steam page coming soon.

WicketMark pre-alpha match screen showing the field, bowling plans, delivery maps and scorecard.Pre-alpha · Work in progress
Pre-alpha match controls — work in progress. User-supplied in-game image.

INSIDE THE GAME

This is WicketMark.

Pre-alpha match screen with bowling controls, field setting and scorecard.
Match control

Set bowling plans and move the field to suit the situation.

Pre-alpha squad screen with availability, fitness and player attributes.
Squad

Weigh availability, fitness and form before choosing your XI.

Pre-alpha recruitment screen with scouting ranges, wage estimates and player risks.
Recruitment

Compare scouting confidence and wage estimates before making an offer.

Pre-alpha post-match screen showing recorded decisions and their review, workload and an attendance summary.
Decision review

Post-match review is still in development; its explanations are not yet verified.

Pre-alpha · Work in progress

YOUR OPINION MATTERS

Help shape the next cricket management game.

Tell us what keeps you playing, what frustrates you, and what would make a new cricket management game worth trying. Your feedback will help us prioritise WicketMark’s features. You can also request an alpha invitation at the end.

Share your feedback Short questionnaireEmail optionalYour views matter

Inside WicketMark.

Explore the features built into the pre-alpha, developed through 30,000 automated match simulations and a separate test of 720 domestic seasons.

See what’s built