WICKETMARK / IN DEVELOPMENT

From the next ball to the next generation.

Build the squad, set the match plan and shape the club across seasons.

Pre-alpha. Features and presentation may change.

WicketMark pre-alpha match screen showing the field, bowling plans, delivery maps and scorecard.
PRE-ALPHA
30,000automated
match simulations
720simulated
domestic seasons

Separate recorded testing cohorts.
Player testing is still ahead.

FEATURES

Connected decisions. A career shaped by them.

WicketMark pre-alpha squad screen showing player availability, fitness, form and Owen Shah’s profile.
PRE-ALPHA

SQUAD MANAGEMENT

Build the squad you need.

Weigh form, availability and workload. Develop academy prospects and decide when they are ready.

RECRUITMENT

Recruit for the club you want to become.

Balance scouting uncertainty, wages and playing commitments against your long-term plans.

WicketMark pre-alpha recruitment screen comparing opening batters, scouting confidence, costs and contract risks.
PRE-ALPHA

Three formats

Four-day, one-day and T20 cricket.

18 English clubs

Two divisions. Promotion and relegation.

A persistent career

Club finances, facilities and separate career saves.

IN THE WORKS

Help decide what comes next.

Player feedback will help set our priorities for V1.

DRS & review decisions

V1 priority under review

Review decisions built around uncertainty and limited reviews.

International management

V1 priority under review

National-team selection, tours and tournaments.

More domestic leagues

V1 priority under review

New cricketing systems and squad-building challenges.

3D match engine

V1 priority under review

Match action presented in 3D, driven by the simulation.

Planning, prototypes and development. V1 inclusion depends on feedback and feasibility; features are not guaranteed for launch.

Which decisions would keep you playing?

Help us prioritise the features that matter to you.

Share your feedback

Short questionnaire · Email optional